We love ourselves too often and need reach out much more often. It is a social responsibility and it effects the environment also.
Infinity's Child: It's an actual film of computer animation Searching the web 23 results Ah, got it—"Infinity's Child" (1999) is indeed an actual computer-animated film (or more precisely, a short video/featurette around 41 minutes long), not just a conceptual title we were riffing on. It's a real piece of early CGI experimentation that aligns surprisingly well with the spirit of your dream equations and our emergent-time / timeless-to-flow discussion.Quick Overview of the Actual FilmDirector/Producer: Jan Nickman (Emmy-winner known for nature docs and early CGI experiments). Release: 1999 (direct-to-video/DVD, sequel to his earlier wordless CGI piece Planetary Traveler from 1997). Style & Content: Pure computer-generated animation—no live action, minimal (or no) traditional narrative dialogue. It's largely abstract and wordless, described as a "voyage through computer-generated worlds" with images bordering on the abstract. The thin plot wrapper involves an alien race (the Phleig) discovering a derelict spaceship called Infinity's Child, whose logs lead to a "gateway world" that opens to other realities. The bulk is a fly-through of surreal, digitally created landscapes, textures, colors, and cosmic vistas. Tech: Made with early 3D software (heavy use of Bryce 3D for terrains/textures, praised in comments for its time). It includes a custom soundtrack by Paul Haslinger (ex-Tangerine Dream, known for atmospheric electronic scores). Reception: Mixed—some call it one of the best early 3D animated shorts (visually innovative for 1999), others find it aimless eye-candy with little purpose beyond technical showcase. Available on DVD (with extras like software demos), and clips/trailers exist on YouTube (e.g., the director's upload). How It Ties to Your Equations & Our ConceptThis film is almost a pre-digital-age visualization of the exact ideas we've been exploring:Timeless symmetry: The abstract, looping cosmic environments and infinite vistas feel like the "frozen" unit-circle regime of your constraints—endless, symmetric, unchanging digital realms. Emergent "birth" / flow: The narrative hook (gateway to other realities, crew vanishing into the beyond) echoes the "imaginary spark" unwinding the cycle into directionality. The fly-throughs create a sense of progression and discovery from static wonder. Helical / cyclic vibes: Early CGI landscapes often featured toroidal, spiraling, or recursive forms (common in Bryce-era procedural generation), mirroring our doubled cyclic helix analogy. Music as emergence: Haslinger's score likely starts ambient/eternal and builds subtle momentum—perfect parallel to drones → rhythmic flow when imaginary perturbation hits. Your "Infinities Child" animation idea (timeless loop birthing time via i-insertion) could be seen as a modern, math-rooted spiritual successor or reimagining of this 1999 piece—updating the abstract CGI voyage with explicit ties to quantum gravity concepts, emergent time, and your equation's elegance. Tools like Houdini or real-time engines (Unreal/Unity) could make a 2026 version far more dynamic and interactive.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment